Customer Reviews:
Showing reviews 1-5 of 10
Review by my son Morgann November 4, 2009 Morgann J (Singapore) I really like this game. This game is full of different kids of weapons, robots and traps. It's challenging. It has 3-4 min battles. There are different super attacks and abilities. It is important to have a strategy of when to use super attacks. Whenever you encounter an enemy, an ability will appear, such as an ability called "Attack Buff". You click the numbers in order. At some different levels you get new enemies and new materials to build walls. The walls are made for defending against soldiers, knights and archers. Sometimes you have to fight a boss. This is a game that is not boring and you can play for pretty long time without getting bored.
I highly recommend this game.
The son loved it! October 5, 2009 D. A. Nickel (Sammamish, WA United States) I bought this for my son as a reward for getting school work done. He loved it!
Excellent Tower Defense game for fans of the genre September 15, 2009 Nightmare Note: I haven't played multiplayer, so I can't comment on that aspect of the game.
Lock's Quest is one of those games that doesn't look like it's going to be particularly amazing, but when you begin playing it's hard to put down. Everything from the story, graphics, gameplay, and music helps draw you in to this game.
Plot: You (Lock) start off in a small, peaceful village living with your grandfather and your sister Emi. After your town is attacked by robot-like enemies known as Clockworks you are forced to flee for your life. Unfortunatley, Emi is lost in the escape. You learn that Archineers are defending the kingdom against the forces of Lord Agony who is using the Clockwork army as his loyal minions. You train as an Archineer to serve the kingdom, and your adventure begins. There are a few twists that keep things interesting, and the dialogue is actually pretty good.
Graphics: Visually speaking, Lock's Quest is appealing to the eyes. The colors are cartoon-esque which gives the game a light-hearted feel, but there's more than enough detail to the game world to keep things looking crisp.
Music: Lock's Quest has music to match the graphic style. Nothing is too serious, so everything remains light-hearted and fun. Still, the music tenses up when the mood requires it. Nothing is amazing here, but it's appropriate for the setting and style of the game.
Gameplay: The Key to this "Lock" is the Stylus. You use it for pretty much every command in this game, and it works flawlessly. As far as game flow, you are given an objective(s) (protect certain targets, capture certain targets), and then you are granted a period of time to set up your defenses. Source (earned primarily through killing enemies) is the material used to build your fortifications, with each structure requiring a certain amount to build. Turrets are built for firing at enemies, walls are cheaper to build and add defense bonuses to your turrets, traps cause side effects to enemies that set them off, and helpers offer special benefits to your turrets/walls. You can place any combination of these structures on the field as long as you have enough source. Most maps have several rounds to play through, so you need to keep your structures alive as long as possible so that you don't waste source (between rounds you can spend source to repair damaged structures). Also, traps only last for the round that you build them in (fortunately, they're cheap). You unlock structures as you progress through the game, and you are able to build with sturdier material (wood, stone, then metal). While you're fortifications are doing the bulk of your work for you, Lock can fight enemies as well with a variety of attacks that are triggered with different uses of the stylus (making circles in a given direction to poison enemies, tapping numbers in ascending order for extra damage, etc.) He also has super powers building up as you attack enemies that can effect the entire board. Fortunately, Lock can also repair structures mid-battle at the expense of source, so if your walls are crumbling before your eyes there is still hope!
Overall, Lock's Quest is a great game for RTS and Tower Defense fans. You can make different fortifications each time you play, so there's replay value after you've beaten the single-player campaign. Although I haven't played the multiplayer yet, I'm sure it will also add plenty of extra play to an already amazing game.
fun game. my kid beat it allready, but he had fun doing it. January 12, 2009 S. Mack (Seward Alaska) 0 out of 4 found this review helpful
fun game. my kid beat it allready, but he had fun doing it.
A Fun Strategy Game January 4, 2009 Me (Tucson, AZ) 2 out of 3 found this review helpful
Father: I enjoy playing this game too. Good use of the DS's platform. It changes up the different missions but reuses the strategy of building. It's not just another battle game of running around shooting things. You have to figure out how to apply the given building blocks, traps and helpers. Worth buying. It challenges my son in a constructive way. We'll be looking forward to more games this company puts out.
Son: This game is really cool. But it is hard for me to learn about it. I was looking forward to playing this game after seeing the commercial.
Showing reviews 1-5 of 10
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